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picture of Sofia Aminifard

Sofia

Aminifard

about me!

Hello! I'm Sofie, a video game producer who is currently finishing up her B.S. in Computer Science: Video Game Design at UC: Santa Cruz!

I am extremely passionate about facilitating clear cross-functional communication and creating organized pipelines that make development feel like everything can be completed with ease- despite whatever troubles that may come up. All while creating experiences that feel functionally intuitive, immersive, and artistically inspirational for players. I take pride in my big-picture thinking, strong sense of creative vision, and eagerness to get things done.

On the side, you can find me modifying and reshelling retro handhelds, dabbling in photography, and painting on my iPad while cuddled up with my cats. :)

current project:

Logo for stardozing.

Stardozing is a multiplayer "friend-slop" game about cave-diving with your friends. The game has fun physics interactions and features unique customization based on your steam-id.

For this project I handled all the Creative Direction, Production, 2D Art, and Social Media. I'm so proud of my work on stardozing, and it's meant so much to me seeing how the art and aesthetics have resonated with others.

flip the book! ➥

stars!
stars!
Sofie's cat Tommy!

my other projects!*

gardenofstars icon

UniJam 2025 Winner!

Three day game jam amongst other university students!

For this jam I did the creative direction, production, level design in Tiled, and some assets using Aseprite. This project was really fun and I got to work in-person with two of my close friends who have never done game development before. Being able to show them the world of game jams and seeing their confidence grow over the three days made me so happy!

I am particularly proud of how everything came together aesthetically, especially under such a short time frame!

gardenofstars screenshot another gardenofstars screenshot

Hard to Convey

Early demo!

A cozy thinky puzzle game about conveyor belts, sushi, and cute cats.

I was responsible for the early conception and art direction of the game. This was also one of the first times I got to work my production muscles as well.

I really liked the idea of tying in the puzzle elements with cats eating sushi, and I'm proud of how it got all tied together aesthetically!

HtC concept art another HtC concept art
table top

A Sandbox Table Top Adventure!

Table Top is a multiplayer online sandbox tabletop game constructed in Dreamlab.

I was hired to test Dreamlab's game engine while also participating in Discord's app pitches.

In this project I learned Adobe Illustrator for the first time and designed the UX/UI.

Concept art of TT another TT concept art
aminisofia logo

A collection of webgames I made!

After making several web games during my time at UCSC, both in my spare time and for class projects, I thought it would be fun to create a website to share my games with peers. I started to think about what types of websites I have never seen before; that's when I thought of it: an interactive pixel art website!

As for the games themselves, some are made in Unity, some in a UCSC-developed game engine, and others in Phaser3. This experience helped me discover my niche when it comes to which part of game dev is for me, and the result of that was production, creative direction, and 2d asset creation. I gained an understanding of production and asset pipelines, through trial-and-error of first-hand experiences and by implementing the knowledge that I learned from my classes at the time.

another HtC concept art

𖦹.✧˚some of my hobbies˚⋆𐙚。⋆

photography

People

Graduation Photos

DelMar Cliffs

Monterey Aquarium

Misc.

Pets | Wildlife

wildlife

art

2D

3D

consoles

DSi

wildlife

Joycons

wildlife